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Fafhrd and Gray Mouser visit the Witch's Tent to consult a sorceress who holds the secret to their escape - but when would they ever need to escape? Their luck has been good so far; one way out should work. Their luck continues as thieves. They are the best thieves in Lankhmar until better positions arise: The Lords of Quarmall. Gray Mouser and Fafhrd steal a kingdom within a hill and declare themselves Lords.
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